#ifndef __TERRAINOBJECTBASE_H__
#define __TERRAINOBJECTBASE_H__

#include <bigimage/gameobject.h>

class CTerrainObjectBase: public CGameObject{
public:
    CTerrainObjectBase();
    virtual ~CTerrainObjectBase();
	virtual void Update( Vector3 pCameraPos, Vector3 pCameraTarget, Quaternion pCameraQuat, int32 nDelta, float fDelta, void* pUserData );

private:

};


#endif
